import { Deserialize } from "../util/deserialize.model"; import { ServerSublevelModel } from "./serverSublevel.model"; export class ServerModel implements Deserialize { gridX: number; gridY: number; MachineIdTag: string; ip: string; name: string; port: number; gamePort: number; seamlessDataPort: number; isHomeServer: boolean; AdditionalCmdLineParams: string; OverrideShooterGameModeDefaultGameIni: object; floorZDist: number; utcOffset: number; transitionMinZ: number; GlobalBiomeSeamlessServerGridPreOffsetValues: string; GlobalBiomeSeamlessServerGridPreOffsetValuesOceanWater: string; OceanDinoDepthEntriesOverride: string; oceanFloatsamCratesOverride: string; treasureMapLootTablesOverride: string; oceanEpicSpawnEntriesOverrideTemplateName: string; NPCShipSpawnEntriesOverrideTemplateName: string; regionOverrides: string; waterColorR: number; waterColorG: number; waterColorB: number; skyStyleIndex: number; serverIslandPointsMultiplier: number; lastModified: string; lastImageOverride: string; islandLocked: boolean; discoLocked: boolean; pathsLocked: boolean; extraSublevels: string[]; totalExtraSublevels: string[]; islandInstances; discoZones; spawnRegions; serverTemplateName: string; sublevels: ServerSublevelModel[]; deserialize(input: any): this { Object.assign(this, input); this.sublevels = this.sublevels.map(i => new ServerSublevelModel().deserialize(i)); return this; } }