4 Discovery Zones
Tom Bloor edited this page 2020-01-11 19:01:32 +00:00

Discovery Zones

All About Discovery Zone Configuration! Theres a few interesting parts to them. First things first, here is a general config with all the bits from the Official server:

{
  "name": "The Hopeless Reef",
  "sizeX": 110222.2,
  "sizeY": 110222.2,
  "sizeZ": 40000.0,
  "id": 1140,
  "xp": 0.0,
  "bIsManuallyPlaced": false,
  "explorerNoteIndex": 0,
  "allowSea": false,
  "worldX": 389333.3,
  "worldY": 375111.1,
  "rotation": 0.0
}

This is actually the discovery zone for A1 The Hopeless Reef.

Options

A lot of this is quite self explanatory, but lets go through them:

id

This is a unique ID for each discovery zone or island.

name

Obvious one, the name to be shown in game of the discovery zone.

sizeX, sizeY, sizeZ

These are the specific size of the discovery zone in game. Note that sizeZ, if any of the others are set, seems to be set at 40,000 for some reason.

rotation

Fairly obvious one, is the rotation of the discovery point.

worldX, worldY

This is the centre position of the discovery zone in the main world.

allowSea

Assumed to allow activating the discovery zone while on a ship. Unconfirmed, needs testing on non-production server.

xp

Amount of XP you gain for finding this discovery zone. Note this alters the amount of XP you can get by levelling.

explorerNoteIndex

Used for pointing to the in game notebook. There are a number of specific ones, see Note Index later on.

bIsManuallyPlaced

true/false value. If false, will be included on the map on official server editor. If true, will need ManualVolumeName set.

ManualVolumeName

Required if bIsManuallyPlaced is true. This points to either a specific mesh in the map, which is part of one of the Island models; or to a specific unlock, eg. PowerStone7 or SecondaryStone9. For example:

{
  ...
  "bIsManuallyPlaced": true,
  "ManualVolumeName": "Mnt_A_Near_06B-MaraudersBeach",
  ...
}

Defines a discovery zone attached to Mnt_A_Near_06B-MaraudersBeach. Note that the worldX and worldY for these is set to the centre of the grid. The physical size seems to be irellevant.

Note Index

This is a JSON mapping of index to the discovery name or similar:

{
  "0": "None Set",
  "1": "The Ladle of Life",
  "2": "Gorgon's Perch",
  "3": "The Fish's Mouth",
  "4": "The Slender Gate",
  "5": "Widowmaker's Claw",
  "6": "Faceplant!",
  "8": "Horseshoe of Eternity",
  "9": "The Rainless Reef",
  "11": "Hawthorn's Trap",
  "12": "Giant's Crown",
  "13": "Eagle's Eye",
  "14": "Twin Tales",
  "15": "Unknown Temple",
  "16": "The Prancing Lady",
  "17": "The Great and Angry Warrior",
  "18": "Shattered Castle",
  "19": "Eye of the Wolf",
  "20": "The Demon of the Deep",
  "21": "PowerStone 1",
  "22": "PowerStone 2",
  "23": "PowerStone 3",
  "24": "PowerStone 4",
  "25": "PowerStone 5",
  "26": "PowerStone 6",
  "27": "PowerStone 7",
  "28": "PowerStone 8",
  "29": "PowerStone 9"
}