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Discovery-Zones.md
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Discovery-Zones.md
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# Discovery Zones
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All About Discovery Zone Configuration! Theres a few interesting parts to them. First things first, here is a general config with all the bits from the Official server:
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```json
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{
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"name": "The Hopeless Reef",
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"sizeX": 110222.2,
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"sizeY": 110222.2,
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"sizeZ": 40000.0,
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"id": 1140,
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"xp": 0.0,
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"bIsManuallyPlaced": false,
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"explorerNoteIndex": 0,
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"allowSea": false,
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"worldX": 389333.3,
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"worldY": 375111.1,
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"rotation": 0.0
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}
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```
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This is actually the discovery zone for A1 `The Hopeless Reef`.
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## Options
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A lot of this is quite self explanatory, but lets go through them:
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### id
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This is a unique ID for each discovery zone or island.
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### name
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Obvious one, the name to be shown in game of the discovery zone.
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### sizeX, sizeY, sizeZ
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These are the specific size of the discovery zone in game. Note that sizeZ, if any of the others are set, seems to be set at 40,000 for some reason.
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### rotation
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Fairly obvious one, is the rotation of the discovery point.
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### worldX, worldY
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This is the centre position of the discovery zone in the main world.
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### allowSea
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Assumed to allow activating the discovery zone while on a ship. Unconfirmed, needs testing on non-production server.
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### xp
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Amount of max XP bonus you receive for finding the discovery point
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### explorerNoteIndex
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Used for pointing to the in game notebook. There are a number of specific ones, see Note Index later on.
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### bIsManuallyPlaced
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true/false value. If false, will be included on the map on official server editor. If true, will need ManualVolumeName set.
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### ManualVolumeName
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Required if `bIsManuallyPlaced` is true. This points to a specific mesh in the map, which is part of one of the Island models. For example:
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```json
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{
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...
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"bIsManuallyPlaced": true,
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"ManualVolumeName": "Mnt_A_Near_06B-MaraudersBeach",
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...
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}
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```
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Defines a discovery zone attached to `Mnt_A_Near_06B-MaraudersBeach`. Note that the worldX and worldY for these is set to the centre of the grid. The physical size seems to be irellevant.
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## Note Index
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TODO
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