parent
365c2c97a3
commit
ad4f748c54
1 changed files with 81 additions and 0 deletions
81
Discovery-Zones.md
Normal file
81
Discovery-Zones.md
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
# Discovery Zones
|
||||
|
||||
All About Discovery Zone Configuration! Theres a few interesting parts to them. First things first, here is a general config with all the bits from the Official server:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "The Hopeless Reef",
|
||||
"sizeX": 110222.2,
|
||||
"sizeY": 110222.2,
|
||||
"sizeZ": 40000.0,
|
||||
"id": 1140,
|
||||
"xp": 0.0,
|
||||
"bIsManuallyPlaced": false,
|
||||
"explorerNoteIndex": 0,
|
||||
"allowSea": false,
|
||||
"worldX": 389333.3,
|
||||
"worldY": 375111.1,
|
||||
"rotation": 0.0
|
||||
}
|
||||
```
|
||||
|
||||
This is actually the discovery zone for A1 `The Hopeless Reef`.
|
||||
|
||||
## Options
|
||||
|
||||
A lot of this is quite self explanatory, but lets go through them:
|
||||
|
||||
### id
|
||||
|
||||
This is a unique ID for each discovery zone or island.
|
||||
|
||||
### name
|
||||
|
||||
Obvious one, the name to be shown in game of the discovery zone.
|
||||
|
||||
### sizeX, sizeY, sizeZ
|
||||
|
||||
These are the specific size of the discovery zone in game. Note that sizeZ, if any of the others are set, seems to be set at 40,000 for some reason.
|
||||
|
||||
### rotation
|
||||
|
||||
Fairly obvious one, is the rotation of the discovery point.
|
||||
|
||||
### worldX, worldY
|
||||
|
||||
This is the centre position of the discovery zone in the main world.
|
||||
|
||||
### allowSea
|
||||
|
||||
Assumed to allow activating the discovery zone while on a ship. Unconfirmed, needs testing on non-production server.
|
||||
|
||||
### xp
|
||||
|
||||
Amount of max XP bonus you receive for finding the discovery point
|
||||
|
||||
### explorerNoteIndex
|
||||
|
||||
Used for pointing to the in game notebook. There are a number of specific ones, see Note Index later on.
|
||||
|
||||
### bIsManuallyPlaced
|
||||
|
||||
true/false value. If false, will be included on the map on official server editor. If true, will need ManualVolumeName set.
|
||||
|
||||
### ManualVolumeName
|
||||
|
||||
Required if `bIsManuallyPlaced` is true. This points to a specific mesh in the map, which is part of one of the Island models. For example:
|
||||
|
||||
```json
|
||||
{
|
||||
...
|
||||
"bIsManuallyPlaced": true,
|
||||
"ManualVolumeName": "Mnt_A_Near_06B-MaraudersBeach",
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
Defines a discovery zone attached to `Mnt_A_Near_06B-MaraudersBeach`. Note that the worldX and worldY for these is set to the centre of the grid. The physical size seems to be irellevant.
|
||||
|
||||
## Note Index
|
||||
|
||||
TODO
|
||||
Loading…
Add table
Reference in a new issue