From ca604dba2abf1c89865271e47acee7e937d7ceb8 Mon Sep 17 00:00:00 2001 From: Tom Bloor Date: Sat, 28 Dec 2019 00:19:56 +0000 Subject: [PATCH] --- Island-Settings.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 Island-Settings.md diff --git a/Island-Settings.md b/Island-Settings.md new file mode 100644 index 0000000..6942eda --- /dev/null +++ b/Island-Settings.md @@ -0,0 +1,14 @@ +# Island Settings +This is information found by diving around ServerGridEditor fmor Grapeshot, and just reading a lot of forum posts. + +## Island Initial Settings +The basic settings for an island are found [here](https://github.com/GrapeshotGames/ServerGridEditor/blob/master/Data/islands.json) - caution, its a big file. + +This contains the Island size, image path for rendering on the Map, sublevel options, Treasure Spawn Points, etc. that are defaults for an Island. + +## Island Position Calculation +The X and Y coordinates are.... + +# Glossary +* **sublevelNames** - The various 'levels' of an island that make the different render distances, and other effects. +* **extraSublevels** - These give extra functionality to an island, such as caves on Powerstone Islands, or Lava in Trenches \ No newline at end of file