using System; using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { public enum PickupType { PizzaPickup = 1 }; public Rigidbody2D player; public float speed = 10f; public float runMultiplier = 1.5f; public Text movementType; public Text pizzaCountDisplay; private int _pizzaCount = 0; private void Start() { movementType.text = "Walking"; } private void FixedUpdate() { float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); Vector2 movement = new Vector2(moveHorizontal, moveVertical); if (Input.GetKey("left shift")) { movement *= runMultiplier; movementType.text = "Running"; } else { movementType.text = "Walking"; } player.velocity = movement * speed; } private void OnCollisionEnter2D(Collision2D other) { Debug.Log(other.gameObject.tag); if (other.gameObject.tag.Equals("Pickup")) { Destroy(other.gameObject); GivePickup(other.gameObject.GetComponent().type); } } private void GivePickup(PickupType type) { Debug.Log(type.ToString()); switch (type) { case PickupType.PizzaPickup: _pizzaCount++; pizzaCountDisplay.text = $"Pizza Count: {_pizzaCount.ToString()}"; break; default: Debug.LogWarning($"Unrecognised PickupType: {type.ToString()}"); break; } } }