Devtober-Apocalypse-2019/Assets/Scripts/CameraController.cs

17 lines
330 B
C#

using UnityEngine;
public class CameraController : MonoBehaviour
{
public GameObject player;
private Vector3 offset;
void Start()
{
offset = transform.position - player.transform.position;
}
void LateUpdate()
{
transform.position = player.transform.position + offset;
}
}