17 lines
330 B
C#
17 lines
330 B
C#
using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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public GameObject player;
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private Vector3 offset;
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void Start()
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{
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offset = transform.position - player.transform.position;
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}
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void LateUpdate()
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{
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transform.position = player.transform.position + offset;
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}
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}
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