14 lines
294 B
C#
14 lines
294 B
C#
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using System;
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using UnityEngine;
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public class CollisionWallProjectile : MonoBehaviour
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{
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private void OnCollisionEnter2D(Collision2D collision2D)
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{
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if (collision2D.gameObject.tag.Equals("Projectile"))
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{
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Destroy(collision2D.gameObject);
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}
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}
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}
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