22 lines
No EOL
471 B
C#
22 lines
No EOL
471 B
C#
using System;
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using UnityEngine;
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public class PickupBounce : MonoBehaviour
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{
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public float floatStrength = 0.1f;
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public PlayerController.PickupType type;
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private float _originalY;
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private void Start()
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{
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_originalY = transform.position.y;
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}
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void FixedUpdate()
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{
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transform.position = new Vector2(
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transform.position.x,
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_originalY + ((float) Math.Sin(Time.time) * floatStrength)
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);
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}
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} |