use serde::{Deserialize, Serialize}; #[derive(Serialize, Deserialize, Debug, Default)] pub(crate) struct AreaConfig { #[serde(rename = "killedEnemies")] pub killed_enemies: Vec, #[serde(rename = "destructableObjects")] pub destructable_objects: Vec, #[serde(rename = "customObjects")] pub custom_objects: Vec, #[serde(rename = "customBeaconResetables")] pub custom_beacon_resetables: Vec, #[serde(rename = "visibilityBitMask")] pub visibility_bit_mask: i64, }